It's hard to compare their abilities to yours, but it generally seems like the army's versatility and resilience is superior to your single-target effect. Since it has no realistic way of harming you, you can just get back up and continue trying to hit its 32 AC, even if that does happen. Also it has lots of other abilities, but that's enough to make sure that you cannot close with it on your own. Not a good fight for you. Bandersnatch: That's a lot, enough to one shot Cthulhu. Meanwhile the casters are spamming their most powerful spells at +2 CL for 1 mythic point, without even needing to know or prepare the spell, without using a spell slot, and that isn't even including any path abilities or feats, that's just lvl 1 … Meh...I think you might of misunderstood it originally for I was talking about all 3 of the Mythic Vital Strikes, which is why I was quoting the disgusting 10k+ hits...etc. Oh, no! Definitely a hard fight and not something you're likely to be a major factor in. Am I correct in believing that it's the number of sets of dice (×2, ×3 or ×4, for the 3 Vital Strike feats) that are rolled instead of the physical # of dice that are actually rolled? Yeah, that's Mythic Improved Vital Strike. Faerie's Strike: Adds a nice way to handle invisible creatures to your attacks. Specifically, you multiply the applicable bonuses by 64 in the most extreme case. Fights that aren't against solo monsters aren't your strong suit. HP. Imprisonment spam: single Will save at -4 or die-and-don't-come-back, melee range standard action. This is basically the same thing you do only slightly better because casters have to be better at everything :/. Has an army, also mind control, also Magic Jar at will and teleport. AC 32, but 36 with Blade Barrier's cover effect up. "Mythic heroes are set apart from their contemporaries, capable of amazing feats of courage in the face of overwhelming odds. "Converted PDF file" - what does it really mean? dice and add the results together. Alas, the Frumious Bandersnatch is no more a threat to you than a regular one. If you need to roll multiple dice of the same type, The Vital Strike feat tree is simple compared to feat-starved trees like Two-Weapon Fighting. Has an army. Is scooping viewed negatively in the research community? Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. So for Vital Strike, you should multiply your bonuses by 2: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Mythic vital strike is pretty crazy. However, this nets you a semi-permanent increase in power since you get the defeated creature rather than just killing it and also it prevents the use of True Resurrection spam as a defense. Spring Attack is a special kind of full-round action that includes the ability to make one melee attack, not one attack action. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action. This undead whale's long-range-strike capability allows it to close with you first, despite its massive size, ensuring that you begin your turn within its Undead Parasites effect. Immortal Ichor: ;) Such as Dispel Magic against the spells you mentioned, etc. Furthermore, most save-or-die's in Pathfinder require two saves rather than one, and most of them are spells. It's got a number of methods to neutralize you, though, obviously, if you get a hit off it's dead. We can only say "caught up", Integral of a function defined with a loop. While with Mythic Vital Strike that becomes 4d6+20. At only 5 feats, any fighter character could make use of Vital Strike and still have room in their feat list for other interesting feats. Vital Strike: Forms with only one natural attack with high damage can capitalize on Vital Strike. Can see through your illusions. Maralith Has 9 lives. Benefit: When using any Vital Strike feat in an area of light or heavy gravity, roll the weapon’s damage dice for the attack one additional time. You must take the second result, even if it’s lower. It only takes a minute to sign up. God Bless! Final project ideas - computational geometry. Grapples, rending your abilities irrelevant. It relies exclusively on stacking negative levels to kill stuff, and only does like 8 negative levels a round, tops, so if you hit its 31 AC within a couple rounds you're good. IF it were the # of dice vrs the SET of dice, then here is what my Mythic Warpriest was looking at with his size L Greatsword once he had Champion paths Critical Master, Mythic Improved Vital Strike and used the Greater Vital Strike feat. Prerequisite(s): Vital Strike. If the weapon is normally 2d6 and your bonuses (strength, etc) are +10 (or 2d6+10), you would roll 4d6+10 with Vital Strike. Furthermore, this requires a Full-Round Action rather than a Standard Action. (For weapons with more than one damage die, count all the weapon’s base damage dice together as one.) Vital Strike Power Attack Calculator. Vital Strike (Mythic) You can strike your foes with incredible force. From Two-Handed Fighter, we get Shattering Strike, Overhand Chop, Weapon Training, and Greater Power Attack. Mostly, it's impressive offensive capabilities are intended to double as defensive deterrent, but in this case you also just straight up can't hurt it without significant support (and even then it's invisible and has 32 AC and such) cause you're a melee character, and you generally can't get support for this one because greater dispel magic will knock out most of your important augmentations as well as your buddies'. 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