TEMPORARY INSANITY: 2-1 2 weeks duration, otherwise as above. Clairvoyance and Major Image is useful for messing with the party/gaining more information about them before combat breaks out. Dungeon 5 – Abandoned Dwarven Mine: Yochlol, Sire of Insanity (Modified), Devourers (Modified) LEVEL UP! Details | Sets & Legality | Language | Discussion; x If you're looking for a specific comment, check the other printings as well. Sire of Insanity. Using minions or another creature that can dish out some solid damage is such a way to fix this problem. Their ability score spread is phenomenal outside of their Dexterity. At the start of each of its turns, the sire can suppress this aura until the start of its next turn. They have resistance or immunity to 3 super common elemental damage types: fire, cold, and poison. Still, you steel yourself, knowing your sacred duty to cleanse the world of this demon. 17 AC is solid for a creature of this stature. While Suggestion, Mass Suggestion, Confusion, and Crown of Madness are all great avenues to impose crowd control and disruption on the party. Rarity: Rare. If all else fails you still have Suggestion and Crown of Madness to shake things up on a single creature if need be. They know a guy for that. The sire of insanity is a huge lizardlike demon that prefers to keep itself hidden in the crevices and basements of the cult’s operations. Malkavians are an enigmatic and deeply disturbed group of Cainites. This list was manually compiled by editors of this wiki. 15% of 52 decks +10% synergy. 0.01 TIX. They also have resistance to lightning damage which, while rare, is attached to some powerful spells. Clairvoyance is a great spell for spying on the party and learning their movements. Here are cards with similar text to Sire of Insanity: View More / Advanced Search Options. Aura of Mind Erosion. Which in this case is that the aura impacts every creature around the sire. The sire can innately cast the following spells, requiring no material components: At will: clairvoyance, crown of madness, major image, suggestion On a failed save, the creature has disadvantage for 1 minute on Wisdom and Charisma checks and on Wisdom and Charisma saves. Popular Comments. EFFECT. I took my advice and took a short break from my Shadow of the Demon Lord campaign. Magic Resistance would be overkill if it weren’t for their abysmal Dexterity modifier. That is ridiculous. They often hide in the darkness of nightclubs and seedy … Saving Throw Will negates. 40 ft. of movement is speedy for such a large creature. Magic Resistance. They start on the right foot with their base defenses of 17 AC and 157 HP. Hit Points: 157Challenge: 12 (8,400 xp), https://dnd-wiki.org/w/index.php?title=Sire_of_Insanity_(5e)&oldid=310824. Select TWO forms of insanity from the table herein, and have affected creature behave accordingly as long as the condition lasts. Insanity does not necessarily occur if Sanity points are low, but a lower Sanity score makes some forms of insanity more likely to occur after a character experiences an emotional shock. I really like it. All the while your backline damage dealers can pick off the remainder of the party that isn’t crowd controlled or disrupted. Artifact, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. The sire of insanity is yet another creature from Guildmasters’ that is both powerful and super flavorful. described in the Guildmasters' Guide to Ravnica. $0.10. Plus, have good modifiers in 2 out of 3 common saving throw abilities ain’t bad. 6: You go permanently insane and fall under the DM's control. Sire of Insanity. Here is the D&D 5 th Edition version.. Creature - Demon . Condition Immunities: poisoned Fleshgaits: A piece of internet folklore converted to D&D 5e “ We were too tired to even try and set up a shift system. On a successful save, the creature is immune to this aura for the next 24 hours. AC: 17 (natural armor) Their resistance to nonmagical slashing, piercing, and bludgeoning damage is mostly tacked-on for flavor and lore purposes but it still might come in handy depending on your game and party makeup. TerramArmsXIII Hobbyist Writer. 0.01 TIX. In a typical campaign, characters aren’t driven mad by the horrors they face and the carnage they inflict day after day, but sometimes the stress of being an adventurer can be too much to bear. A comprehensive list of all official monsters for Fifth Edition. $0.29. Sure there are bright spots to their offensive actions such as the bonus psychic damage and Claws’ reach. That’s a significant amount of damage mitigation. Customers who purchased Dragon's Maze: Sire of Insanity also bought... Syphon Mind Onslaught (C) Sorcery $0.69 . This sucks because one of my big tips for using the sire is to pair it up with some goons to help with their damage output. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! The Sire of Insanity is a monster in 5th ed. Together Big G and Sire let you discard everyone’s hands and replenish yours at will. 14% of 64 decks +14% synergy. Plan A: Cheat out Sire Of Insanity Turn 3 or earlier using Polymorph effects. Debauchery and depravity are rampant here. The sire of insanity has some ridiculous defensive perks. Provided that the creature can accomplish other valuable things in combat with their kit. Hit: 25 (3d12 + 6) piercing damage plus 16 (3d10) psychic damage. Although almost half of their damage being psychic damage, which is rarely mitigated, is a pretty decent perk. Due to their inherent clan weakness every last one of them is irredeemably insane in some form or another. While it’s the most common saving throw against spells in 5e, the sire’s Magic Resistance helps to alleviate this shortcoming. 1/day each: confusion, mass suggestion. CR 12 feels low for the sire of insanity. Couple this with Intimidation or Deception and a sire could even talk their way out of a conflict. Huge fiend (demon), chaotic evil Kroxa, Titan of Death's Hunger [THB] Eligeth, Crossroads Augur [CMR] Sol Ring [CMR] Knight of the Ebon Legion [M20] Azure Fleet … 0.02 TIX. Which of course skyrockets their chances to make any other saving throw against spells. good work! Foodservice (it’s on the wiki I’m not kidding)? Hit: 10 (1d8 + 6) slashing damage plus 9 (2d8) psychic damage. They draw sustenance from others’ suffering. Sire of Insanity. Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. Copyright © 2020 | MH Magazine WordPress Theme by MH Themes, Kobold Fight Club: Balanced Encounters on the Fly, Product Review: Yeti X World of Warcraft Edition, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. Garna, the Bloodflame. Part 1-6: The Town of White Palms (Lvl. Inflicting the sire’s allies with Aura of Mind Erosion will give the party an advantage on imposing their crowd control on them. This is giving me some big Devilman Crybaby vibes. Cards similar to Sire of Insanity: View More / Advanced Search Options. Major Image can be leveraged to further mess with the party and create further obstacles to disrupt the party in and out of combat. They’ve got your (target’s) back. $6.49. They have a ridiculous amount of crowd control while still having an o.k. Search for the perfect addition to your deck. $0.35. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! Their favorite place to reside is in the darkness of the various nightclubs that the cult hosts. Rakdos Signet Dissension (C) Art $1.49 . Confusion is a super powerful AoE crowd control spell that can be used to disrupt the party’s turns. Aura of Mind Erosion has to be the deadliest ability in the sire of insanity’s kit. If your campaign has a strong horror theme, you might want to use madness as a way to reinforce that theme, emphasizing the extraordinarily horrific nature of the threats the adventurers face. Lacking damage isn’t always a death sentence for a creature in 5e. The sire is such a creature. Between Magic Resistance and the ridiculous amount of saving throw proficiencies that the sire has, it’s going to be almost impossible to crowd control this creature outside of using Dexterity-based spells. Items are now giftable. Card Text: At the beginning of each end step, each player discards his or her hand. You too have succumbed to the sire. Saving Throws: CON +8, INT +6, WIS +8, CHA +10 Limiting the party’s free space to maneuver around the battlefield. This would allow you to throw the sire at the party and unleash their Aura of Mind Erosion and Confusion on multiple members of the party at once. The Sire is relatively cheap and its colors are hard-castable. Sire of Insanity Huge fiend , chaotic evil. Innate Spellcasting. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. While it can only be used once, that’s not much of an issue if you couple this (and the rest of their spells) with Aura of Mind Erosion to all but ensure its success. I had originally put this together for 13 th Age. Use coupon code DungeonSolvers10 for 10% off your order! You’ve successfully infiltrated the nightclub that this so-called Sire of Insanity is hosting. This material is posted under the fair use clause of copyright law. The sire’s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). When all else fails the sire still has their phenomenal crowd control and disruption to fall back on. $0.35. Increases Strength, Agility, Stamina, and Intellect by 9 for 1 hour. Boost your visibility by making the highest offer on this card. Combine this with their high Deception and Intimidation and you have a creature that can play effective mind games with the party before combat ever breaks out. Last but not least, we have the sire’s absurd saving throw bonuses. There they feed off the misery and debauchery that happens in the area. Resistance to nonmagical weapon damage is nice but in my experience, most martial characters will have a magical weapon or some way to make magical attacks by the time they face a CR 12 creature. The sire is a dangerous creature, as most powerful demons are. Casting Cost: Card Type: Creature - Demon. A pointer is a short summary that points to published material. STR: 23 (+6) Yet they’re still not average. And, spoiler alert: this is going to end with me wholeheartedly embracing the system. Size: huge fiend (demon) 14% of 64 decks +13% synergy. They’ll cater your wedding for a reasonable price. Sire of Insanity (Card) Sire of Insanity. Dragon's Maze . Sort By: Dragon's Maze. 3 out of the 4 elemental ones are super common. Demonlord of Ashmouth. CHA: 22 (+6). 16% of 64 decks -5% synergy. Sign up to add this card to your Inventory, Wishlist or Tradelist , and to start creating decks with it. Magus of the Jar. Jump to. Needless to say, I need to take my advice more often because I feel refreshed and ready to pick everything back up again. To get back into the swing of things I decided to dedicate this Monster Monday to a demon. They’ll draw upon the sires’ power to break and torment peoples’ minds to shape recruits into proper, unquestioning fanatics. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. What a list of damage resistances and immunities! Especially if those creatures have ranged capabilities. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. 0.05 TIX. You’re going to need to be super careful regarding positioning to try and get the most out of Aura of Mind Erosion while not endangering the sire’s allies. I’ve been feeling super burnt out on TTRPGs lately. Artist: Peter Mohrbacher (50) In Stock. The sire has advantage on saving throws against spells and other magical effects. Multiattack. Card #: 104. pretty snazzy! $0.25. You feel your mind overtaken by twisted thoughts. Near Mint … It’s not often that we see creatures with so many goodies in this portion of the statblock. I say guild but it’s more of a cult. As is, it gives the sire a fighting chance to make saves against Dexterity saving throws from spells. See cards from the most recent sets and discover what players just like you are saying about them. As I said before, their offenses aren’t the worst. Jun 12, 2014. Their plentiful and impactful crowd control is super valuable in combat provided that you can prop up their lacking damage.